AoeStats
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MegaRandom

510350553Analyzed
3v3 RM · 3h ago on Sep 30, 2026· 52m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇷 Khmer · Costa Rica
1104
+12
🇨🇷 Danes · Costa Rica
1031
+15
🇨🇷 Goths · Costa Rica
1011
+15
🇪🇨 Gurjaras · Ecuador
1059
-16
🇹🇷 Sicilians · Türkiye
1007
-14
🇪🇸 Franks · Spain
945
-12
Player eAPM Actions Feudal Castle Imperial Opening
42 2,230 10:55 15:59 36:37 ⛏ Fast Castle
40 2,124 12:11 20:52 32:31 ⛏ Fast Castle
23 1,225 13:00 16:51 43:01 ⛏ Fast Castle
20 1,060 10:36 18:55 32:36
17 911 10:53 15:57 35:22 ⛏ Fast Castle
16 829 12:21 17:37 32:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,780 15,180 14,820 2,295 65,075 70,026
32,500 17,555 11,465 2,915 64,435 71,510
24,665 14,571 6,790 2,150 48,176 56,532
24,340 7,520 11,440 850 44,150 55,302
14,060 10,193 12,045 2,340 38,638 43,733
14,955 11,225 6,580 1,500 34,260 39,782
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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