AoeStats
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Oasis

509963380Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 72m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇷 Varangians · Costa Rica
1046
+13
🇨🇷 Franks · Costa Rica
1025
+14
🇹🇷 Persians · Türkiye
994
-14
🇧🇴 Lithuanians · Bolivia
960
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 3,410 11:08 34:57 44:54 ⚔ M@A Rush
29 2,100 11:20 46:27 — ⚔ Drush
23 1,634 11:14 20:40 35:50 ⚔ Scout Rush
21 1,512 12:01 20:03 31:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,285 42,355 32,470 1,390 108,500 133,520
31,840 32,134 11,440 2,850 78,264 94,549
34,685 22,020 11,295 2,390 70,390 86,961
21,130 19,720 6,395 1,795 49,040 50,446
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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