AoeStats
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Arena

508085975Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 27m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Jurchens · United States
753
+8
🇨🇱 Poles · Chile
741
+8
🇨🇴 Gurjaras · Colombia
440
+20
🇲🇽 Persians · Mexico
399
+22
🇨🇷 Goths · Costa Rica
611
-17
🇪🇸 Persians · Spain
554
-15
🇲🇽 Bohemians · Mexico
528
-14
🇲🇽 Teutons · Mexico
499
-12
Player eAPM Actions Feudal Castle Imperial Opening
22 608 13:10 18:05 — ⛏ Fast Castle
20 545 11:50 21:51 — ⛏ Fast Castle
15 411 12:11 17:10 — ⛏ Fast Castle
15 419 14:59 21:22 — ⛏ Fast Castle
15 402 15:23 24:35 — ⛏ Fast Castle
14 387 10:59 24:43 — ⛏ Fast Castle
8 216 12:04 24:44 — ⛏ Fast Castle
7 181 14:26 26:35 —

Resources

Player Food Wood Gold Stone Spent Collected
7,445 5,335 670 200 13,650 15,318
4,675 4,375 1,400 1,300 11,750 15,014
5,900 4,425 750 250 11,325 13,235
4,925 5,315 200 750 11,190 12,601
7,500 2,680 805 145 11,130 12,151
5,425 4,365 500 815 11,105 14,022
5,100 4,861 635 200 10,796 11,847
5,165 3,635 675 765 10,240 11,821
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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