AoeStats
← Diomedes 2775

Hill Fort

506994177Analyzed
4v4 RM · 15d ago on Sep 16, 2026· 17m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Wei · United States
971
+10
🇺🇸 Teutons · United States
854
+14
🇺🇸 Franks · United States
828
+15
🇺🇸 Britons · United States
813
+16
🇺🇸 Malians · United States
884
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🇨🇦 Slavs · Canada
822
-14
🇭🇰 Britons · Hong Kong SAR China
816
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🇺🇸 Portuguese · United States
742
-11
Player eAPM Actions Feudal Castle Imperial Opening
14 255 11:57 17:01 — ⛏ Fast Castle
14 251 12:28 — — ⛏ Fast Castle
14 247 11:49 — — ⚔ Scout Rush
12 215 12:01 — —
12 212 12:03 — —
12 209 10:57 — — ⛏ Fast Castle
9 154 13:07 — —
1 15 — — —

Resources

Player Food Wood Gold Stone Spent Collected
3,400 1,740 0 0 5,140 6,947
2,725 1,940 200 0 4,865 6,022
2,500 1,835 375 0 4,710 4,909
2,300 1,960 200 0 4,460 5,122
2,465 1,735 50 0 4,250 5,056
1,975 1,670 50 0 3,695 5,375
2,175 1,275 0 0 3,450 5,355
100 0 50 0 150 310
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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