AoeStats
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Nomad

509522561Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 45m 40s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1177
+11
🇦🇺 Koreans · Australia
1126
+13
🇨🇳 Franks · China
1118
+13
🇦🇷 Persians · Argentina
1114
+13
🇲🇽 Vietnamese · Mexico
1116
-15
🇲🇽 Berbers · Mexico
1085
-14
🇺🇸 Varangians · United States
1046
-12
🇺🇸 Tupi · United States
956
-9
Player eAPM Actions Feudal Castle Imperial Opening
32 1,479 14:12 19:43 35:32 ⛏ Fish Boom FC
28 1,263 14:34 22:20 37:09 ⛏ Fish Boom into Fire Galleys FC
24 1,110 14:30 18:40 — ⛏ Fish Boom FC
20 903 15:20 20:50 37:55 ⚔ Fish Boom FC into Scouts
18 800 13:59 18:07 37:16 ⛏ Fish Boom FC
15 671 16:43 22:14 43:01 ⚔ Fish Boom FC into Archers
12 551 12:21 17:59 — ⛏ Fish Boom FC
8 387 14:59 22:28 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,760 19,120 11,370 3,655 52,905 55,060
16,145 14,174 4,670 2,960 37,949 42,942
16,140 10,000 8,205 1,080 35,425 40,622
15,945 10,260 5,230 1,635 33,070 36,788
8,570 9,251 3,075 3,660 24,556 27,907
7,615 9,433 2,855 950 20,853 22,405
7,225 8,627 1,105 1,910 18,867 21,634
5,910 4,690 820 200 11,620 13,436
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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