AoeStats
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Nomad

509257317Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 24m 56s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Vietnamese · Mexico
1124
+11
🇲🇽 Berbers · Mexico
1091
+12
🇰🇷 Varangians · South Korea
1068
+13
🇺🇸 Tupi · United States
950
+18
🇹🇼 Ethiopians · Taiwan
1051
-15
🇹🇼 Magyars · Taiwan
1009
-14
🇨🇳 Vikings · China
998
-13
🇹🇼 Persians · Taiwan
959
-12
Player eAPM Actions Feudal Castle Imperial Opening
33 834 13:58 17:55 — ⛏ Fast Castle
31 775 13:54 20:37 — ⛏ Fish Boom FC
29 731 16:13 — —
25 616 14:27 18:53 — ⛏ Fish Boom FC
21 526 14:40 24:30 — ⛏ Fish Boom FC
20 511 14:21 19:58 — ⛏ Fish Boom FC
13 332 16:48 21:35 — ⚔ Fish Boom FC into Archers
8 200 15:05 23:39 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
4,550 4,825 635 400 10,410 10,816
4,700 3,410 540 950 9,600 9,653
3,930 3,901 900 850 9,581 9,513
4,225 4,485 250 525 9,485 10,422
3,425 3,300 430 875 8,030 10,063
3,325 3,307 575 100 7,307 8,760
3,725 3,310 50 200 7,285 8,954
3,625 3,275 250 100 7,250 10,713
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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