AoeStats
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Arena

510235265Analyzed
3v3 RM · 1d ago on Sep 30, 2026· 59m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Italians · Canada
1342
+10
🇨🇦 Berbers · Canada
1265
+13
🇺🇸 Spanish · United States
1188
+16
🇦🇷 Danes · Argentina
1216
-14
🇦🇷 Malay · Argentina
1192
-13
🇦🇷 Magyars · Argentina
1182
-12
Player eAPM Actions Feudal Castle Imperial Opening
45 2,656 10:42 14:24 29:50 ⛏ Fast Castle
44 2,593 11:07 14:53 40:16 ⛏ Fast Castle
34 2,006 10:05 13:55 28:06 ⛏ Fast Castle
27 1,633 11:14 14:57 38:57 ⛏ Fast Castle
27 1,588 10:56 14:49 35:50 ⛏ Fast Castle
23 1,347 11:27 16:43 36:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,645 24,185 18,545 5,365 86,740 92,147
35,620 25,205 18,575 3,710 83,110 89,368
18,765 23,085 13,340 3,320 58,510 63,262
31,365 8,805 16,750 1,300 58,220 60,527
21,560 19,510 10,780 3,695 55,545 62,222
21,655 22,270 5,525 1,400 50,850 57,803
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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