AoeStats
← Shawn96

Oasis

509961440Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 17m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Britons · Canada
1334
+12
🇬🇧 Muisca · United Kingdom
1291
+14
🇺🇸 Jurchens · United States
1244
+15
🇬🇧 Varangians · United Kingdom
1233
+16
🇪🇸 Vikings · Spain
1267
-15
🇨🇦 Poles · Canada
1245
-15
🇺🇸 Saracens · United States
1224
-14
🇺🇸 Cumans · United States
1207
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 829 9:14 — — ⚔ M@A into Archers
39 705 9:21 — — ⚔ Scout Rush
37 663 9:29 — — ⚔ Scout Rush
33 592 10:39 — — ⚔ Scout Rush
33 598 15:09 — — ⛏ Fast Castle
23 413 10:47 15:28 — ⛏ Fast Castle
22 402 10:52 15:52 — ⛏ Fast Castle
19 344 12:06 — —

Resources

Player Food Wood Gold Stone Spent Collected
3,975 2,250 450 110 6,785 6,846
2,950 2,390 1,140 195 6,675 7,046
3,850 2,425 150 0 6,425 7,567
4,065 2,035 50 0 6,150 6,245
2,825 2,285 595 0 5,705 5,970
3,180 2,096 100 100 5,476 5,673
2,525 625 250 650 4,050 3,797
1,900 1,286 50 0 3,236 4,038
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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