AoeStats
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Lombardia

509762711Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 44m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
47 2,124 11:01 15:41 35:37 ⚔ FC into Scouts
41 1,848 9:13 22:14 38:35 ⚔ Scout Rush
39 1,761 8:41 19:17 32:06 ⛏ Fast Castle
34 1,518 8:55 22:39 41:52 ⚔ Scout Rush
29 1,316 8:34 22:54 34:40
25 1,104 9:23 22:34 — ⚔ Scout Rush
24 1,066 11:40 14:50 35:36 ⛏ Fast Castle
18 811 8:56 21:13 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,850 17,055 10,970 2,260 57,135 64,541
24,600 12,583 12,020 3,170 52,373 57,212
29,990 12,607 4,370 4,055 51,022 61,027
27,480 9,828 9,860 1,700 48,868 51,218
15,320 11,992 8,365 950 36,627 40,989
16,490 9,568 5,020 950 32,028 42,337
12,535 9,740 1,965 455 24,695 30,084
7,055 5,282 1,460 850 14,647 29,363
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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