AoeStats
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MegaRandom

508567569Analyzed
4v4 RM · 9d ago on Sep 23, 2026· 44m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Gurjaras · Mexico
1520
+11
🇨🇴 Tupi · Colombia
1393
+16
🇺🇸 Hindustanis · United States
1357
+17
🇭🇳 Mongols · Honduras
1304
+19
🇺🇸 Saxons · United States
1446
-18
🇨🇦 Jurchens · Canada
1443
-18
🇺🇸 Cumans · United States
1372
-15
🇨🇦 Huns · Canada
1293
-12
Player eAPM Actions Feudal Castle Imperial Opening
54 2,399 9:35 23:11 — ⚔ Archers into Skirms
42 1,877 11:24 15:35 31:12 ⛏ Fish Boom FC
41 1,812 11:45 15:25 28:47 ⛏ Fish Boom FC
38 1,667 11:01 19:45 34:18 ⛏ Fish Boom FC
37 1,645 10:16 17:06 39:58 ⛏ Fish Boom FC
25 1,122 12:09 18:53 40:13 ⚔ Fish Boom into Galleys into Skirms
25 1,102 10:55 19:46 36:54 ⚔ Fish Boom FC into Scouts into Galleys
17 775 12:26 20:17 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
21,385 14,821 14,025 1,700 51,931 60,701
22,940 14,290 11,835 1,800 50,865 72,551
22,640 15,148 6,785 850 45,423 54,673
17,570 18,050 8,335 1,015 44,970 56,119
16,155 17,252 7,980 1,500 42,887 48,955
10,725 12,827 6,535 1,600 31,687 36,135
10,475 11,534 5,315 1,755 29,079 33,854
8,375 11,506 2,910 1,800 24,591 26,271
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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