AoeStats
← Harmattan 05

Pilgrims

507571459Analyzed
2v2 RM · 12d ago on Sep 18, 2026· 44m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Goths · Spain
312
+18
🇪🇸 Vietnamese · Spain
301
+18
🇫🇷 Spanish · France
357
-18
🇫🇷 Burmese · France
349
-18
Player eAPM Actions Feudal Castle Imperial Opening
53 2,351 14:22 27:07 — ⚔ Fish Boom into Archers
15 665 16:52 32:59 — ⚔ Fish Boom into Drush
9 388 23:11 43:23 — ⛏ Fish Boom into Fire Galleys
1 30 — — —

Resources

Player Food Wood Gold Stone Spent Collected
9,485 22,770 4,460 925 37,640 41,268
5,390 6,145 645 450 12,630 13,126
5,390 4,435 695 875 11,395 18,055
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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