AoeStats
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Black Forest

510387611Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 52m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Khmer · Canada
1299
+14
🇧🇪 Turks · Belgium
1287
+14
🇧🇷 Celts · Brazil
1243
+16
🇨🇴 Franks · Colombia
1188
+18
🇭🇺 Goths · Hungary
1276
-17
🇭🇺 Britons · Hungary
1245
-16
🇩🇪 Turks · Germany
1242
-15
🇭🇺 Danes · Hungary
1198
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 2,463 12:19 16:22 37:52 ⛏ Fish Boom FC
44 2,280 13:00 16:45 21:27 ◆ FC into Fast Imp
41 2,166 13:37 18:04 25:15 ⛏ Fish Boom FC
36 1,902 11:08 14:54 30:47 ⛏ Fast Castle
29 1,513 12:19 16:24 31:59 ⛏ Fast Castle
28 1,456 11:39 15:37 29:38 ⛏ Fast Castle
25 1,319 11:48 15:27 32:04 ⛏ Fast Castle
20 1,050 12:41 16:23 31:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
63,165 21,600 29,340 4,440 118,545 121,407
14,675 33,320 24,930 1,245 74,170 84,286
19,365 27,965 15,580 1,715 64,625 80,248
25,010 15,494 18,395 3,675 62,574 70,114
32,665 12,811 12,640 2,250 60,366 73,339
16,595 17,858 10,910 2,380 47,743 52,156
13,015 20,254 9,225 765 43,259 47,455
15,185 13,355 13,325 850 42,715 55,829
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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