AoeStats
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Baltic

510385428Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 9m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Japanese · Hungary
1261
+15
🇭🇺 Ethiopians · Hungary
1229
+16
🇹🇷 Varangians · Türkiye
1195
+18
🇭🇺 Vikings · Hungary
1180
+18
1289
-20
🇧🇷 Franks · Brazil
1274
-18
🇲🇽 Saracens · Mexico
1192
-15
1175
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 436 — — — ⛏ Fish Boom
41 368 8:43 — —
41 370 — — —
27 241 — — — ⛏ Fish Boom
25 223 — — — ⛏ Fish Boom
24 218 — — — ⛏ Fish Boom
16 149 — — —
16 143 — — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
1,800 875 50 0 2,725 2,764
1,750 775 50 0 2,575 2,812
1,450 950 50 0 2,450 2,828
1,300 550 50 0 1,900 2,346
1,250 549 0 0 1,799 2,152
1,000 750 0 0 1,750 2,141
850 875 0 0 1,725 2,359
850 380 50 0 1,280 2,047
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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