AoeStats
← PZ|MBalu

Nomad

508943302Analyzed
4v4 RM · 9d ago on Sep 24, 2026· 60m 59s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Teutons · Mexico
1306
+14
🇲🇽 Portuguese · Mexico
1284
+15
🇺🇸 Mongols · United States
1229
+17
🇲🇽 Magyars · Mexico
1186
+18
🇭🇺 Spanish · Hungary
1274
-17
🇭🇺 Japanese · Hungary
1272
-17
🇭🇺 Italians · Hungary
1254
-16
🇭🇺 Varangians · Hungary
1209
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 3,110 13:44 17:34 33:59 ⛏ Fish Boom FC
46 2,805 13:40 17:32 35:33 ⛏ Fish Boom FC
37 2,269 13:01 21:05 52:31 ⛏ Fish Boom into Galleys into Fire Galleys FC
30 1,833 12:09 16:45 47:25 ⛏ Fish Boom FC
25 1,533 13:57 17:57 41:14 ⛏ Fish Boom FC
21 1,259 14:20 18:16 35:32 ⛏ Fish Boom FC into Galleys
17 1,010 13:24 17:27 29:45 ⛏ Fish Boom into Galleys FC
16 965 15:03 55:41 — ⚔ Towers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
19,350 32,590 18,830 5,915 76,685 91,165
14,180 31,500 18,050 3,900 67,630 76,651
13,775 20,620 16,195 2,575 53,165 56,200
17,405 17,672 4,820 4,700 44,597 47,176
17,045 15,580 6,470 4,600 43,695 50,200
15,750 12,298 6,520 3,550 38,118 42,301
16,400 8,060 11,840 1,125 37,425 37,877
11,300 11,780 7,180 3,750 34,010 38,465
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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