AoeStats
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Arabia

509066918Analyzed
2v2 RM · 7d ago on Sep 25, 2026· 39m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Inca · Türkiye
1136
+17
🇨🇳 Magyars · China
1117
+18
🇦🇺 Danes · Australia
1184
-18
🇦🇺 Romans · Australia
1137
-17
Player eAPM Actions Feudal Castle Imperial Opening
52 2,059 9:17 21:11 33:15
27 1,051 10:31 19:16 38:47
21 820 12:36 19:32 39:14 ⚔ Archer Rush
15 609 11:41 22:47 35:18

Resources

Player Food Wood Gold Stone Spent Collected
14,800 11,588 6,480 1,600 34,468 42,504
14,555 7,495 4,515 1,115 27,680 28,242
11,285 9,196 2,880 1,800 25,161 27,814
9,385 8,564 3,780 1,140 22,869 24,262
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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