AoeStats
← Enyaloth

MegaRandom

509774741Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 78m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Burmese · Mexico
1346
+14
🇺🇸 Poles · United States
1265
+17
🇲🇽 Tatars · Mexico
1255
+17
🇺🇸 Saxons · United States
1402
-21
🇺🇸 Maya · United States
1248
-14
🇺🇸 Persians · United States
1208
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 4,120 10:16 21:21 38:41 ⚔ Scout Rush
53 4,116 8:57 18:49 33:48 ⚔ Scout Rush
39 3,080 9:34 20:17 35:04 ⚔ M@A FC
39 3,045 11:10 15:20 37:10 ⛏ Fast Castle
36 2,823 12:17 18:32 38:56 ⚔ Fish Boom into Archers
26 2,038 10:52 16:59 46:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
54,365 54,117 30,255 6,800 145,537 146,777
74,635 36,647 21,385 3,590 136,257 145,013
51,625 38,768 27,565 3,010 120,968 125,993
42,135 31,283 36,705 2,310 112,433 119,852
28,825 38,860 26,055 3,180 96,920 123,388
29,670 12,947 14,745 1,730 59,092 70,034
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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