AoeStats
← Enyaloth

MegaRandom

509768875Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 47m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saxons · United States
1381
+10
🇺🇸 Maya · United States
1214
+17
🇺🇸 Persians · United States
1172
+17
🇦🇷 Huns · Argentina
1267
-16
🇦🇷 Gurjaras · Argentina
1229
-15
🇦🇷 Saracens · Argentina
1193
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 2,032 9:20 18:20 39:04 ⛏ Fast Castle
36 1,711 11:15 15:28 — ⛏ Fast Castle
29 1,386 10:13 21:10 37:28 ⚔ Scouts into Archers
25 1,173 10:44 16:04 38:49 ⛏ Fast Castle
23 1,089 11:55 17:46 44:46 ⛏ Fast Castle
21 992 11:06 17:15 33:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,545 19,563 6,340 5,200 48,648 55,954
14,120 15,365 11,200 3,780 44,465 55,350
19,500 11,835 9,685 3,000 44,020 60,072
17,580 10,678 6,800 2,255 37,313 46,661
12,740 10,005 5,170 1,600 29,515 32,638
8,025 10,073 4,870 950 23,918 26,978
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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