AoeStats
← Actiweed1

African Clearing

510304646Analyzed
4v4 RM · 4h ago on Sep 30, 2026· 55m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Franks · France
1000
+10
🇫🇷 Vietnamese · France
887
+14
🇫🇷 Cumans · France
821
+17
🇫🇷 Gurjaras · France
740
+19
🇮🇹 Georgians · Italy
874
-30
🇮🇳 Danes · India
863
-16
🇪🇸 Britons · Spain
818
-14
🇷🇴 Portuguese · Romania
813
-14
Player eAPM Actions Feudal Castle Imperial Opening
29 1,610 14:09 30:58 50:11 ⚔ Towers into Scouts
26 1,435 19:17 24:08 40:15 ⚔ Drush FC
21 1,166 15:55 27:10 39:30 ⚔ Scout Rush
20 1,095 12:58 22:54 42:58 ⛏ Fast Castle
19 1,032 15:43 31:47 49:47 ⚔ Drush into Scouts into Archers into Skirms
14 791 17:16 26:02 — ⛏ Fast Castle
11 597 19:06 26:34 — ⛏ Fast Castle
9 486 16:38 37:37 — ⚔ Drush into Towers into Archers

Resources

Player Food Wood Gold Stone Spent Collected
34,540 32,564 22,945 2,440 92,489 98,487
23,425 17,349 9,125 2,325 52,224 64,079
25,255 9,602 5,910 3,120 43,887 55,304
15,845 16,680 6,580 1,175 40,280 43,155
19,335 7,863 11,320 1,600 40,118 53,715
5,600 7,530 1,040 1,325 15,495 15,460
6,280 4,175 1,600 1,075 13,130 13,589
5,235 3,440 830 1,600 11,105 11,315
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.