AoeStats
← Dirty Dan

Arabia

509194782Analyzed
3v3 RM · 6d ago on Sep 25, 2026· 28m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Romans · Germany
1073
+16
🇩🇪 Saracens · Germany
1069
+16
🇩🇪 Franks · Germany
1052
+17
🇸🇪 Georgians · Sweden
1115
-18
🇸🇪 Varangians · Sweden
1112
-17
🇸🇪 Hindustanis · Sweden
1005
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 1,125 9:19 22:25 — ⚔ Archer Rush
36 1,011 10:20 19:42 — ⚔ M@A FC
28 796 11:36 17:17 — ⛏ Fast Castle
24 675 10:47 — — ⚔ Scouts into Skirms
24 692 11:39 20:28 — ⛏ Fast Castle
21 608 12:17 23:55 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,735 5,144 900 210 12,989 15,068
6,555 4,747 1,090 200 12,592 14,457
6,000 3,574 1,375 200 11,149 12,952
4,425 3,394 2,525 100 10,444 10,717
5,955 2,751 865 650 10,221 11,424
3,015 3,466 150 225 6,856 8,613
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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