AoeStats
← Dirty Dan

Arena

509169749Analyzed
3v3 RM · 6d ago on Sep 25, 2026· 27m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Danes · United Kingdom
1060
+15
🇲🇽 Koreans · Mexico
1044
+16
🇲🇽 Khmer · Mexico
1034
+16
🇩🇪 Celts · Germany
1055
-16
🇩🇪 Danes · Germany
1051
-16
🇩🇪 Franks · Germany
1031
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 1,170 10:45 14:54 — ⛏ Fast Castle
33 904 10:15 14:57 — ⛏ Fast Castle
30 829 12:04 16:30 — ⛏ Fast Castle
27 737 12:12 17:21 — ⛏ Fast Castle
24 657 10:33 14:05 — ⛏ Fast Castle
20 554 9:26 15:05 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,200 5,270 1,420 850 13,740 14,072
6,300 5,025 890 850 13,065 15,354
6,555 3,600 2,075 200 12,430 16,004
7,050 3,065 800 955 11,870 12,306
6,125 3,665 1,170 750 11,710 13,027
6,700 2,660 1,900 100 11,360 13,971
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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