AoeStats
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MegaRandom

510638298Analyzed
3v3 RM · 2d ago on Oct 1, 2026· 46m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Varangians · Canada
873
+16
🇨🇱 Khmer · Chile
844
+17
🇭🇺 Bulgarians · Hungary
818
+19
🇦🇷 Chinese · Argentina
891
-18
🇦🇷 Teutons · Argentina
866
-17
🇦🇷 Franks · Argentina
857
-17
Player eAPM Actions Feudal Castle Imperial Opening
36 1,688 14:07 30:44 — ⚔ M@A into Fish Boom
33 1,556 14:30 29:42 — ⚔ M@A into Fish Boom into Scouts into Archers
30 1,388 11:09 25:04 45:24 ⛏ Fish Boom
25 1,183 11:15 15:37 32:55 ⛏ Fast Castle
14 665 12:51 42:48 — ⚔ Scout Rush
13 597 11:31 28:10 45:44 ⚔ Towers into Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
11,215 6,515 4,790 2,230 24,750 31,005
9,565 8,125 1,685 3,125 22,500 27,291
7,735 7,103 5,125 2,050 22,013 28,575
7,685 7,001 2,770 3,075 20,531 21,353
6,060 6,166 1,370 100 13,696 16,727
4,085 4,458 330 225 9,098 11,526
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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