AoeStats
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Nomad

510268434Analyzed
4v4 RM · 13h ago on Sep 30, 2026· 24m 56s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Japanese · Germany
743
+14
🇨🇳 Franks · China
736
+14
🇺🇸 Varangians · United States
584
+20
🇲🇽 Huns · Mexico
563
+21
🇯🇵 Magyars · Japan
731
-19
🇨🇱 Khmer · Chile
713
-18
🇨🇳 Mapuche · China
650
-16
🇨🇱 Japanese · Chile
642
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 843 — — — ⛏ Fish Boom
20 497 16:09 20:25 — ⛏ Fish Boom FC
18 454 17:42 22:06 — ⛏ Fish Boom FC
16 394 20:51 — —
14 358 — — —
8 209 — — —
0 12 — — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
4,325 4,500 250 300 9,375 11,573
3,910 3,300 750 750 8,710 8,932
3,250 3,225 50 100 6,625 8,391
3,375 2,710 50 380 6,515 7,879
550 525 50 100 1,225 552
0 275 0 100 375 375
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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