AoeStats
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Black Forest

510053458Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 84m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Poles · Norway
685
+13
🇨🇿 Teutons · Czechia
621
+15
🇹🇷 Vietnamese · Türkiye
569
+17
🇳🇱 Tatars · Netherlands
514
+20
🇩🇪 Japanese · Germany
748
-22
🇺🇸 Varangians · United States
614
-17
🇺🇸 Celts · United States
539
-14
🇫🇷 Franks · France
508
-12
Player eAPM Actions Feudal Castle Imperial Opening
15 1,234 12:23 24:15 42:59 ⛏ Fast Castle
15 1,243 16:56 29:57 42:24 ⛏ Fast Castle
14 1,164 13:21 18:52 34:23 ⛏ Fish Boom FC
13 1,070 12:14 22:07 34:35 ⛏ Fast Castle
12 1,036 12:04 20:28 35:39 ⛏ Fish Boom FC
11 900 13:28 21:19 38:05 ⛏ Fish Boom FC
10 829 12:14 23:13 43:01 ⛏ Fast Castle
7 592 14:02 23:33 38:39 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
53,860 39,679 21,465 5,125 120,129 162,722
41,810 36,925 28,365 4,070 111,170 111,868
46,990 43,875 19,210 950 111,025 123,123
40,895 24,345 32,340 4,345 101,925 139,649
41,775 22,961 27,075 2,050 93,861 124,719
20,000 24,385 24,425 3,010 71,820 88,530
15,055 23,325 25,615 2,800 66,795 109,840
20,505 20,241 11,470 3,505 55,721 60,411
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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