AoeStats
← Fiz 98

Arena

508647728Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 40m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Inca · Australia
1537
+15
🇭🇰 Mongols · Hong Kong SAR China
1533
+15
🇨🇳 Khmer · China
1495
+17
🇬🇧 Spanish · United Kingdom
1491
+17
🇦🇷 Britons · Argentina
1555
-18
🇦🇷 Lithuanians · Argentina
1508
-16
🇩🇴 Bengalis · Dominican Republic
1494
-15
🇭🇰 Varangians · Hong Kong SAR China
1491
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 1,880 9:33 13:11 25:49 ⛏ Fast Castle
42 1,730 10:04 13:06 27:46 ⛏ Fast Castle
41 1,666 11:17 14:56 30:29 ⛏ Fast Castle
33 1,359 10:59 15:02 31:07 ⚔ Archers FC
33 1,366 10:02 14:15 30:04 ⛏ Fast Castle
30 1,234 10:26 14:20 31:56 ⛏ Fast Castle
27 1,115 10:28 14:38 28:17 ⛏ Fast Castle
23 947 10:02 13:44 28:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,215 23,365 7,860 1,800 57,240 62,872
23,450 20,935 6,985 3,460 54,830 61,742
24,925 12,560 10,710 2,300 50,495 54,190
21,115 13,490 10,320 1,130 46,055 51,840
20,840 13,008 8,825 2,300 44,973 52,024
17,225 15,112 9,685 2,410 44,432 55,855
16,800 12,245 10,200 1,460 40,705 42,456
14,835 13,145 5,910 1,100 34,990 42,877
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.