AoeStats
← Albast6718

Black Forest

510035931Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 70m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Japanese · Canada
785
+14
🇨🇦 Teutons · Canada
765
+15
🇺🇸 Varangians · United States
748
-29
🇺🇸 Huns · United States
744
-14
Player eAPM Actions Feudal Castle Imperial Opening
29 2,058 13:51 19:01 41:53 ⛏ Fast Castle
25 1,729 11:29 18:07 39:55 ⛏ Fast Castle
22 1,520 12:07 21:32 — ⛏ Fast Castle
15 1,062 12:21 27:21 34:34 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
26,865 58,890 14,675 3,335 103,765 133,619
26,870 38,767 16,690 2,810 85,137 95,367
26,530 22,151 20,260 4,750 73,691 92,794
27,040 17,547 9,790 4,040 58,417 68,861
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.