AoeStats
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Arena

508140334Analyzed
4v4 RM · 10d ago on Sep 21, 2026· 58m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bohemians · Mexico
751
+13
🇨🇳 Britons · China
695
+16
🇦🇷 Goths · Argentina
675
+17
🇺🇸 Burgundians · United States
622
+19
🇺🇸 Turks · United States
714
-17
🇺🇸 Britons · United States
705
-17
🇺🇸 Bohemians · United States
703
-17
🇺🇸 Persians · United States
634
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 2,341 15:06 27:25 43:15
33 1,945 11:35 25:32 53:45 ⚔ Skirms into Archers
25 1,465 11:08 15:41 37:45 ⛏ Fast Castle
21 1,233 12:16 27:52 43:54 ⛏ Fast Castle
11 621 19:38 27:54 41:13 ⛏ Fast Castle
10 579 12:04 22:22 37:38 ⛏ Fast Castle
9 501 12:28 21:38 — ⛏ Fast Castle
4 217 11:37 16:16 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,205 15,205 20,115 3,350 85,875 96,421
20,060 30,525 8,460 2,825 61,870 68,225
23,220 13,075 14,605 3,100 54,000 68,341
16,100 22,600 10,065 2,630 51,395 71,326
14,345 25,520 6,330 2,580 48,775 48,974
17,705 10,970 11,120 4,050 43,845 52,523
12,710 20,560 6,860 2,835 42,965 49,419
5,100 2,906 200 200 8,406 34,147
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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