AoeStats
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Lombardia

510226779Analyzed
4v4 RM · 21h ago on Sep 30, 2026· 58m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Huns · New Zealand
769
+11
🇺🇸 Mongols · United States
724
+13
🇺🇸 Bohemians · United States
671
+15
🇺🇸 Romans · United States
633
+18
🇺🇸 Persians · United States
704
-16
🇺🇸 Varangians · United States
680
-15
🇺🇸 Portuguese · United States
644
-14
🇺🇸 Vikings · United States
614
-12
Player eAPM Actions Feudal Castle Imperial Opening
54 3,161 12:41 26:26 48:19 ⚔ Archer Rush
42 2,461 12:33 21:21 39:35 ⛏ Fast Castle
16 913 13:08 26:34 55:02 ⚔ Scout Rush
15 859 11:40 17:27 32:30 ⛏ Fast Castle
14 827 14:17 24:43 37:00 ⚔ FC into Archers
12 712 19:10 32:26 49:18 ⚔ Scout Rush
11 625 12:40 26:20 38:03 ⚔ Scout Rush
9 533 19:35 23:56 45:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,575 38,388 11,775 3,345 77,083 81,238
18,750 16,035 10,345 2,050 47,180 51,160
22,170 5,905 14,560 1,080 43,715 46,019
13,415 24,215 4,070 1,360 43,060 44,655
15,960 10,613 8,650 3,810 39,033 46,393
18,280 7,435 6,960 2,830 35,505 42,879
16,285 6,435 6,285 3,285 32,290 37,456
10,920 9,665 5,295 1,635 27,515 30,011
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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