AoeStats
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MegaRandom

509982709Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 99m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Vietnamese · Türkiye
712
+20
🇺🇸 Wei · United States
675
+22
🇦🇷 Khmer · Argentina
646
+23
🇺🇸 Mongols · United States
627
+22
843
-23
🇨🇴 Teutons · Colombia
816
-22
🇨🇴 Varangians · Colombia
809
-46
🇨🇴 Saracens · Colombia
746
-20
Player eAPM Actions Feudal Castle Imperial Opening
23 2,287 13:30 22:30 38:13 ⛏ Fish Boom FC
23 2,327 11:12 17:07 37:32 ⛏ Fast Castle
22 2,156 14:20 19:47 38:29 ⛏ Fast Castle
21 2,105 13:17 27:58 43:10 ⚔ Archer Rush
20 1,974 11:06 22:45 41:30
14 1,363 15:18 28:34 35:07 ⛏ Fish Boom FC into Fast Imp
12 1,218 14:25 25:22 42:54 ⛏ Fish Boom into Fire Galleys FC
12 1,233 12:57 20:19 31:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
67,000 28,432 45,145 6,590 147,167 158,270
63,790 35,604 39,345 7,380 146,119 151,081
44,100 49,729 44,450 7,065 145,344 162,350
51,750 41,820 31,015 3,950 128,535 138,903
42,695 28,665 41,535 4,100 116,995 133,299
47,050 35,225 19,255 3,910 105,440 117,974
21,170 37,205 19,280 2,315 79,970 84,867
35,765 19,413 20,950 2,575 78,703 153,207
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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