AoeStats
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Baltic

510464446Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 74m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
1015
+16
🇺🇸 Portuguese · United States
963
+18
🇺🇸 Inca · United States
939
+19
🇺🇸 Spanish · United States
928
+19
🇺🇸 Malay · United States
1052
-20
🇺🇸 Persians · United States
1016
-18
🇲🇽 Varangians · Mexico
985
-17
🇲🇽 Maya · Mexico
978
-17
Player eAPM Actions Feudal Castle Imperial Opening
48 3,575 12:35 20:21 36:40 ⛏ Fish Boom FC into Fire Galleys
39 2,906 15:09 30:22 48:29 ⚔ Skirmisher Rush
23 1,753 12:15 18:59 30:34 ⛏ Fish Boom FC
20 1,488 11:27 19:11 32:18 ⛏ Fish Boom FC
19 1,416 12:45 20:45 29:06 ⛏ Fish Boom FC
18 1,356 9:36 22:14 32:23 ⛏ Fast Castle
18 1,331 10:51 20:18 36:05 ⛏ Fast Castle
18 1,317 11:42 23:31 40:25 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
60,275 62,600 36,625 3,850 163,350 190,634
46,720 27,965 24,615 4,950 104,250 118,802
44,520 26,755 21,915 4,070 97,260 98,940
34,370 37,805 15,335 4,530 92,040 113,035
27,825 38,280 15,630 2,400 84,135 100,020
21,900 23,585 15,680 2,300 63,465 83,490
19,695 29,368 12,225 1,600 62,888 69,882
12,775 28,815 16,187 4,140 61,917 67,344
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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