AoeStats
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MegaRandom

510208070Analyzed
3v3 RM · 4d ago on Sep 30, 2026· 67m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Ethiopians · Chile
534
+20
🇨🇱 Saxons · Chile
521
+22
🇨🇱 Britons · Chile
521
+21
🇷🇺 Huns · Russia
633
-21
🇷🇺 Japanese · Russia
631
-21
🇷🇺 Vietnamese · Russia
626
-21
Player eAPM Actions Feudal Castle Imperial Opening
30 2,049 11:05 18:45 30:13 ⛏ Fast Castle
23 1,534 11:23 21:35 — ⛏ Fast Castle
20 1,323 14:47 23:31 48:38 ⛏ Fast Castle
15 1,042 16:37 22:55 31:23 ⛏ Fast Imperial
15 990 11:04 21:39 45:25 ⛏ Fast Castle
13 852 12:09 23:53 37:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,740 20,890 21,060 2,880 75,570 108,207
12,075 22,275 16,980 1,400 52,730 70,822
19,575 20,353 7,985 930 48,843 54,259
10,030 16,256 15,045 650 41,981 61,486
13,475 15,483 5,040 2,245 36,243 40,178
11,140 9,770 6,205 2,125 29,240 38,956
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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