AoeStats
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MegaRandom

509997608Analyzed
3v3 RM · 5d ago on Sep 29, 2026· 73m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Japanese · Chile
528
+16
🇨🇱 Danes · Chile
513
+17
🇨🇱 Britons · Chile
513
+17
🇦🇺 Franks · Australia
604
-20
🇨🇱 Japanese · Chile
555
-18
🇮🇹 Vietnamese · Italy
424
-12
Player eAPM Actions Feudal Castle Imperial Opening
40 2,949 10:16 54:09 — ⚔ Scouts into Archers
28 2,047 13:08 25:41 42:07
17 1,262 13:59 30:21 46:49 ⚔ M@A into Skirms
16 1,187 10:49 37:52 61:05 ⚔ Drush
13 925 10:16 29:20 45:28 ⚔ Skirmisher Rush
13 936 12:35 34:05 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
60,125 18,320 22,220 6,485 107,150 112,978
15,380 25,280 17,260 2,050 59,970 77,678
24,390 14,145 11,230 2,315 52,080 58,523
18,135 12,845 14,360 2,700 48,040 53,020
13,645 11,706 7,955 1,500 34,806 41,773
14,180 12,800 3,200 2,200 32,380 50,694
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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