AoeStats
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Arena

509273917Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 101m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Bohemians · Colombia
824
+15
🇨🇴 Persians · Colombia
820
+16
🇨🇴 Romans · Colombia
748
+18
🇮🇳 Ethiopians · India
736
+19
🇹🇷 Danes · Türkiye
854
-19
🇺🇸 Goths · United States
848
-19
🇺🇸 Japanese · United States
786
-16
🇭🇰 Burgundians · Hong Kong SAR China
736
-14
Player eAPM Actions Feudal Castle Imperial Opening
25 2,527 10:51 19:18 31:41 ⛏ Fast Castle
25 2,528 9:50 19:09 34:45 ⛏ Fast Castle
24 2,447 12:08 19:46 39:57 ⛏ Fast Castle
18 1,812 14:19 22:53 34:28 ⚔ M@A FC
17 1,667 10:39 18:58 34:27 ⛏ Fast Castle
14 1,370 13:25 21:31 38:47 ⛏ Fast Castle
12 1,166 11:47 16:24 32:15 ⛏ Fast Castle
8 765 15:13 24:59 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,520 42,695 47,895 7,410 140,520 153,612
52,750 54,660 19,830 6,400 133,640 147,760
70,060 22,660 27,620 5,000 125,340 145,892
36,020 33,135 31,800 7,135 108,090 139,276
17,755 33,835 19,240 1,540 72,370 80,944
31,840 18,325 10,990 3,000 64,155 79,988
11,075 20,105 12,075 2,245 45,500 52,921
11,810 9,115 1,115 3,000 25,040 30,883
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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