AoeStats
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Black Forest

504634509Analyzed
4v4 RM · 24d ago on Sep 6, 2026· 52m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Franks · Mexico
703
+34
🇲🇽 Cumans · Mexico
684
+15
🇲🇽 Teutons · Mexico
617
+17
🇲🇽 Italians · Mexico
536
+21
🇦🇷 Chinese · Argentina
700
-19
🇦🇷 Khmer · Argentina
679
-18
🇧🇷 Britons · Brazil
612
-15
🇨🇴 Georgians · Colombia
610
-15
Player eAPM Actions Feudal Castle Imperial Opening
17 863 16:23 23:44 35:31 ⛏ Fast Castle
17 868 12:19 26:22 42:01 ⛏ Fast Castle
16 856 12:36 16:13 39:15 ⛏ Fast Castle
15 801 12:32 26:14 34:33 ⛏ Fast Castle
14 728 13:30 26:14 37:59 ⛏ Fast Castle
12 621 14:07 23:53 32:46 ⛏ Fast Castle
10 509 13:14 21:19 34:05 ⛏ Fast Castle
8 417 14:26 31:32 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,690 28,106 9,750 2,365 60,911 64,402
24,865 19,926 12,375 1,665 58,831 63,549
35,085 12,580 8,200 1,400 57,265 67,621
17,585 12,680 9,740 2,300 42,305 51,441
12,250 15,055 8,445 2,845 38,595 45,543
15,410 12,922 3,925 2,730 34,987 67,079
6,325 7,247 5,175 2,055 20,802 27,624
6,105 4,120 3,235 0 13,460 21,003
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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