AoeStats
← Winterz IceCold

Arabia

510246948Analyzed
3v3 RM · 3d ago on Sep 30, 2026· 38m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
906
+13
🇨🇱 Goths · Chile
906
+13
🇨🇱 Khitans · Chile
882
+14
🇺🇸 Vikings · United States
1000
-60
🇺🇸 Cumans · United States
843
-36
🇺🇸 Varangians · United States
694
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 1,131 11:39 21:06 38:03
18 704 10:48 23:54 — ⚔ Scout Rush
15 565 10:11 19:50 — ⚔ FC into Archers
14 538 9:31 23:34 —
11 424 11:49 — — ⚔ Drush
7 264 9:55 23:33 — ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
10,495 6,709 2,915 1,805 21,924 28,008
10,825 7,135 3,225 200 21,385 26,121
9,485 4,700 3,745 1,400 19,330 22,609
7,045 5,669 3,115 875 16,704 19,283
7,115 3,469 915 1,505 13,004 14,125
5,315 2,695 330 0 8,340 11,418
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.