AoeStats
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Arabia

510040732Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 101m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saracens · United States
1151
+17
🇲🇽 Varangians · Mexico
1098
+19
🇺🇸 Varangians · United States
1166
-18
🇺🇸 Ethiopians · United States
1166
-18
Player eAPM Actions Feudal Castle Imperial Opening
48 4,873 10:49 17:49 35:21 ⚔ Archer Rush
34 3,459 9:17 20:11 37:49 ⚔ Scout Rush
29 3,001 9:57 21:21 78:09 ⚔ Archers into Skirms
20 2,034 10:53 25:25 39:59

Resources

Player Food Wood Gold Stone Spent Collected
78,990 66,915 57,245 6,400 209,550 213,789
84,815 29,708 29,990 3,070 147,583 156,583
36,665 20,950 9,655 4,110 71,380 72,196
27,220 25,142 8,785 1,950 63,097 65,650
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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