AoeStats
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Arabia

510038856Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 25m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1147
+19
🇺🇸 Ethiopians · United States
1147
+19
🇵🇪 Khmer · Peru
1239
-20
🇦🇺 Wei · Australia
1177
-18
Player eAPM Actions Feudal Castle Imperial Opening
45 1,146 9:38 19:18 — ⚔ Scout Rush
36 910 10:25 18:34 — ⛏ Fast Castle
34 874 9:57 20:46 — ⛏ Fast Castle
26 661 12:38 21:10 —

Resources

Player Food Wood Gold Stone Spent Collected
6,440 4,638 1,715 100 12,893 14,010
6,270 4,032 2,000 200 12,502 13,145
6,320 4,234 1,435 100 12,089 13,700
5,375 3,684 1,520 850 11,429 11,543
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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