AoeStats
← Sweet vendeta

Black Forest

509695381Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 52m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Spanish · Spain
1179
+14
🇪🇸 Portuguese · Spain
1132
+16
🇧🇷 Danes · Brazil
1127
+16
🇸🇪 Koreans · Sweden
1082
+17
🇺🇸 Celts · United States
1149
-18
🇧🇷 Japanese · Brazil
1136
-16
🇲🇽 Italians · Mexico
1114
-15
🇧🇷 Persians · Brazil
1091
-14
Player eAPM Actions Feudal Castle Imperial Opening
29 1,553 10:25 18:04 31:52 ⛏ Fish Boom FC
26 1,350 11:30 15:49 33:57 ⛏ Fast Castle
25 1,299 12:14 17:28 33:54 ⛏ Fast Castle
22 1,149 13:14 18:35 30:01 ⛏ Fast Castle
21 1,085 12:20 21:26 29:27 ⛏ Fish Boom FC
19 1,004 12:16 17:44 30:17 ⛏ Fast Castle
18 960 11:15 17:25 31:59 ⛏ Fish Boom FC
17 878 18:02 24:44 39:36 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,240 37,695 20,465 2,150 77,550 92,887
34,350 19,879 12,505 3,020 69,754 83,566
23,425 21,045 14,340 3,365 62,175 73,272
17,745 25,965 15,040 2,800 61,550 83,919
33,325 8,310 14,135 2,920 58,690 60,705
18,590 17,764 10,520 3,570 50,444 51,352
21,725 13,906 11,110 1,505 48,246 53,067
18,970 20,440 6,695 1,835 47,940 50,540
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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