AoeStats
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Arena

510117336Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 36m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Saxons · Japan
841
+16
🇦🇷 Japanese · Argentina
841
+17
🇮🇹 Teutons · Italy
866
-17
🇺🇸 Britons · United States
847
-16
Player eAPM Actions Feudal Castle Imperial Opening
21 753 10:30 16:12 36:12 ⛏ Fast Castle
20 715 12:36 17:18 — ⛏ Fast Castle
20 735 11:00 17:48 34:18 ⛏ Fast Castle
11 384 12:17 17:21 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,225 7,795 4,715 950 25,685 32,034
7,650 6,220 2,725 1,720 18,315 19,076
4,625 3,930 1,920 2,345 12,820 13,363
4,715 5,290 1,705 1,105 12,815 13,834
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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