AoeStats
← XGTIROMlllX

Nomad

510673517Analyzed
4v4 RM · 10h ago on Oct 2, 2026· 57m 9s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Varangians · Mexico
1127
+10
🇲🇽 Huns · Mexico
1036
+13
🇲🇽 Inca · Mexico
942
+17
🇲🇽 Britons · Mexico
941
+17
🇦🇷 Ethiopians · Argentina
1004
-16
🇯🇵 Varangians · Japan
988
-15
🇺🇸 Bohemians · United States
943
-13
🇺🇸 Mongols · United States
941
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 2,235 16:34 21:41 33:10 ⛏ Fish Boom FC
31 1,757 19:31 23:09 38:34 ⛏ Fish Boom FC
19 1,104 14:51 20:03 45:29 ⛏ Fish Boom FC
19 1,112 13:25 18:20 38:26 ⛏ Fish Boom FC
15 840 16:38 26:08 31:48 ⛏ Fish Boom into Galleys FC into Fast Imp
15 862 16:06 24:56 39:25 ⛏ Fish Boom FC
10 554 14:42 24:23 — ⚔ Fish Boom into M@A FC
8 466 13:47 25:05 — ⚔ Fish Boom into Champis

Resources

Player Food Wood Gold Stone Spent Collected
25,050 17,247 12,965 2,480 57,742 67,967
18,735 19,700 12,795 3,585 54,815 57,198
19,945 16,555 13,275 2,400 52,175 57,219
14,165 19,275 12,185 3,200 48,825 55,132
17,040 14,231 6,355 2,460 40,086 43,015
15,280 11,280 8,690 2,485 37,735 47,697
8,475 9,460 780 1,200 19,915 23,229
3,695 2,960 580 775 8,010 7,650
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.