AoeStats
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Lombardia

510156334Analyzed
4v4 RM · 24h ago on Sep 29, 2026· 47m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Goths · United States
1029
+14
🇧🇷 Saxons · Brazil
1009
+14
🇨🇴 Huns · Colombia
1005
+15
🇲🇽 Wei · Mexico
939
+17
🇩🇪 Portuguese · Germany
1024
-17
🇩🇪 Romans · Germany
989
-16
🇳🇴 Goths · Norway
949
-14
🇨🇿 Burgundians · Czechia
932
-39
Player eAPM Actions Feudal Castle Imperial Opening
47 2,239 13:59 19:58 35:19 ⛏ Fast Castle
45 2,135 11:19 15:44 32:49 ⛏ Fast Castle
30 1,426 11:31 15:47 37:13 ⛏ Fast Castle
25 1,165 9:21 19:46 — ⛏ Fast Castle
19 889 11:33 16:43 29:34 ⛏ Fast Castle
17 817 13:59 21:53 41:06
13 595 10:15 17:06 31:09 ⛏ Fast Castle
12 547 11:53 20:43 46:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,890 23,450 19,740 4,580 69,660 82,258
15,090 37,500 5,885 2,340 60,815 65,107
21,400 18,625 11,675 5,605 57,305 64,188
26,345 14,102 9,660 1,700 51,807 61,553
23,600 13,529 10,000 2,495 49,624 56,356
21,160 15,724 6,590 4,200 47,674 54,167
12,400 14,766 9,465 2,875 39,506 50,569
9,945 7,822 4,230 1,500 23,497 23,592
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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