AoeStats
← GermanWolf7

MegaRandom

510149256Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 47m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Gurjaras · Taiwan
1085
+14
🇩🇪 Poles · Germany
1083
+14
🇩🇪 Sicilians · Germany
1064
+15
🇹🇷 Italians · Türkiye
966
+19
🇺🇸 Danes · United States
1066
-17
🇧🇴 Celts · Bolivia
1045
-16
🇨🇴 Vietnamese · Colombia
1023
-15
🇩🇪 Romans · Germany
1003
-14
Player eAPM Actions Feudal Castle Imperial Opening
81 3,876 13:30 20:27 31:34 ⛏ Fish Boom FC
36 1,745 11:53 19:40 31:58 ⛏ Fast Castle
34 1,608 11:52 18:08 34:03 ⛏ Fast Castle
33 1,574 13:53 22:41 35:32 ⛏ Fish Boom into Galleys FC
31 1,486 14:06 22:45 39:21 ⛏ Fish Boom FC into Galleys
23 1,095 13:14 17:53 36:45 ⛏ Fish Boom FC
21 997 13:32 18:21 34:07 ⛏ Fish Boom FC
15 710 12:29 16:24 40:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,200 43,080 14,135 2,900 77,315 85,081
24,250 16,850 8,360 6,825 56,285 69,592
23,150 16,823 8,380 4,085 52,438 59,209
17,020 20,985 12,100 1,500 51,605 59,157
15,550 21,510 8,270 3,000 48,330 52,635
13,510 18,045 12,320 2,400 46,275 50,457
17,360 12,755 7,050 2,675 39,840 41,374
13,650 6,702 3,850 2,930 27,132 29,521
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.