AoeStats
← SwiftBarriga

Hill Fort

505155153Analyzed
2v2 RM · 23d ago on Sep 8, 2026· 48m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
504
+18
🇺🇸 Khmer · United States
397
+22
🇻🇪 Teutons · Venezuela
559
-21
🇨🇱 Portuguese · Chile
517
-19
Player eAPM Actions Feudal Castle Imperial Opening
19 896 13:12 22:51 41:20 ⛏ Fast Castle
17 809 10:33 19:02 38:15 ⛏ Fast Castle
10 462 13:30 22:44 37:15 ⛏ Fast Castle
5 264 14:47 21:35 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,425 9,413 6,880 1,300 32,018 39,087
11,015 6,810 4,940 1,600 24,365 27,926
12,375 4,625 6,005 735 23,740 25,982
10,855 6,705 3,630 750 21,940 23,079
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.