AoeStats
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Oasis

510033662Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 60m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Romans · Canada
780
+15
🇷🇺 Khmer · Russia
772
+17
🇨🇳 Persians · China
771
+15
🇺🇸 Muisca · United States
753
+16
🇨🇴 Tatars · Colombia
891
-20
🇨🇴 Huns · Colombia
828
-18
🇨🇴 Spanish · Colombia
726
-14
🇨🇴 Persians · Colombia
593
-9
Player eAPM Actions Feudal Castle Imperial Opening
29 1,729 10:24 14:27 43:29 ⛏ Fast Castle
25 1,475 8:44 19:52 31:33 ⛏ Fast Castle
16 945 10:55 19:48 34:42 ⛏ Fast Castle
15 887 14:24 24:33 39:31 ⛏ Fast Castle
15 886 14:35 22:05 37:36 ⛏ Fast Castle
15 888 11:51 16:23 29:55 ⛏ Fast Castle
12 746 12:02 19:39 33:15 ⛏ Fast Castle
2 127 12:11 27:00 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
60,100 15,770 30,285 4,995 111,150 120,076
21,420 35,340 12,935 5,325 75,020 104,426
23,860 21,385 18,635 3,650 67,530 82,768
29,930 15,269 16,690 1,850 63,739 75,962
26,130 17,645 16,535 2,050 62,360 65,278
18,750 24,470 11,820 2,735 57,775 67,945
17,925 17,115 12,100 900 48,040 57,722
2,900 1,465 250 185 4,800 7,215
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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