AoeStats
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Black Forest

508594428Analyzed
2v2 RM · 9d ago on Sep 23, 2026· 49m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Bohemians · Türkiye
1238
+17
🇩🇪 Celts · Germany
1217
+17
🇲🇽 Spanish · Mexico
1287
-18
🇪🇸 Danes · Spain
1213
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 2,289 13:12 17:45 39:44 ⛏ Fast Castle
36 1,785 13:09 16:54 30:18 ⛏ Fast Castle
32 1,565 10:33 15:08 30:13 ⛏ Fast Castle
19 949 14:04 18:12 33:57 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
30,310 25,239 17,010 1,625 74,184 81,269
23,945 14,509 11,500 4,270 54,224 63,341
23,780 15,619 8,950 3,620 51,969 68,225
10,210 14,054 5,340 3,655 33,259 40,152
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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