AoeStats
← CHILEPALESTA

African Clearing

510315382Analyzed
4v4 RM · 3h ago on Sep 30, 2026· 55m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
786
+12
🇻🇳 Britons · Vietnam
637
+18
🇨🇳 Spanish · China
585
+20
🇳🇱 Koreans · Netherlands
552
+21
🇨🇳 Franks · China
705
-19
🇧🇷 Persians · Brazil
686
-18
🇵🇰 Poles · Pakistan
666
-17
🇨🇱 Varangians · Chile
654
-17
Player eAPM Actions Feudal Castle Imperial Opening
23 1,240 17:49 30:44 43:40 ⚔ Scout Rush
21 1,180 16:16 — — ⚔ M@A into Archers into Towers
20 1,110 18:15 30:24 43:20 ⚔ Scout Rush
20 1,123 16:08 28:28 41:11 ⛏ Fast Castle
20 1,087 14:51 39:46 — ⚔ Tower Rush
18 1,014 14:54 23:50 36:23 ⛏ Fast Castle
13 725 12:23 32:52 — ⚔ Towers FC
11 600 17:05 27:45 — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,235 18,154 12,000 1,650 55,039 71,663
18,745 11,260 10,595 3,650 44,250 53,627
15,750 15,790 7,015 1,500 40,055 40,374
19,335 6,320 12,640 1,400 39,695 47,346
10,805 10,455 2,130 6,190 29,580 33,949
10,980 6,875 1,855 1,450 21,160 22,218
6,600 5,815 865 2,435 15,715 15,300
7,665 4,847 2,010 720 15,242 14,889
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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