Oasis
510188867Analyzed2v2 RM
·
1d ago on Sep 29, 2026·
59m 58s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 78,104 analysed team-game players on Oasis.
sinko peso
D
Feudal Age
11:29
vs 10:44
btm 30%
Castle Age
23:03
vs 20:42
btm 28%
Imperial Age
50:10
vs 36:44
btm 3%
eAPM
32
vs 31
top 47%
First military
18:03
vs 13:39
btm 30%
▼
Slow Imperial Age at 50:10 — slower than 97% of analysed players on Oasis
▲
Town centers almost never idle — 5s across the first 23:03
serkanserpinli
D
Feudal Age
11:44
vs 10:44
btm 25%
Castle Age
21:13
vs 20:42
btm 45%
Imperial Age
39:29
vs 36:44
btm 30%
eAPM
17
vs 31
btm 16%
First military
24:13
vs 13:39
btm 12%
▼
Slow Feudal Age at 11:44 — slower than 75% of analysed players on Oasis
▼
Low eAPM (17) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
First military only at 24:13 (Monk) — later than 88% of analysed players on Oasis
▲
Town centers almost never idle — 4s across the first 21:13
CHILEPALESTA
D
Feudal Age
12:54
vs 10:44
btm 10%
Castle Age
28:26
vs 20:42
btm 4%
Imperial Age
41:17
vs 36:44
btm 20%
eAPM
10
vs 31
btm 4%
First military
14:00
vs 13:39
btm 48%
▼
Slow Feudal Age at 12:54 — slower than 90% of analysed players on Oasis
▼
Slow Castle Age at 28:26 — slower than 96% of analysed players on Oasis
▼
Slow Imperial Age at 41:17 — slower than 80% of analysed players on Oasis
▼
Low eAPM (10) — busier hands win idle time back
▼
Town centers idle 4:51 of the first 28:26 — keep villagers queued
JulepeB77
D
Feudal Age
11:18
vs 10:44
btm 35%
Castle Age
25:05
vs 20:42
btm 14%
Imperial Age
39:42
vs 36:44
btm 28%
eAPM
20
vs 31
btm 22%
First military
11:53
vs 13:39
top 38%
▼
Slow Castle Age at 25:05 — slower than 86% of analysed players on Oasis
▼
Low eAPM (20) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
Town centers idle 4:00 of the first 25:05 — keep villagers queued