AoeStats
← CHILEPALESTA

Oasis

510188867Analyzed
2v2 RM · 19h ago on Sep 29, 2026· 59m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Tatars · Türkiye
638
+16
🇲🇽 Franks · Mexico
623
+17
🇨🇱 Celts · Chile
671
-17
🇦🇷 Poles · Argentina
625
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 1,890 11:29 23:03 50:10 ⚔ Skirmisher Rush
20 1,200 11:18 25:05 39:42
17 1,014 11:44 21:13 39:29 ⛏ Fast Castle
10 597 12:54 28:26 41:17 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,010 19,650 16,695 2,200 62,555 92,668
24,785 14,130 14,120 3,215 56,250 66,067
25,775 12,265 14,065 3,065 55,170 61,153
14,225 12,802 6,800 3,755 37,582 39,704
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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