AoeStats
← CHILEPALESTA

Fortress

510179935Analyzed
4v4 RM · 20h ago on Sep 29, 2026· 23m 19s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Danes · Germany
742
+14
🇺🇸 Cumans · United States
634
+19
🇨🇦 Vietnamese · Canada
579
+21
🇦🇺 Wei · Australia
572
+21
🇧🇷 Maya · Brazil
701
-19
697
-19
🇨🇱 Celts · Chile
690
-19
🇧🇷 Persians · Brazil
673
-18
Player eAPM Actions Feudal Castle Imperial Opening
20 468 11:23 18:05 — ⚔ Drush FC
15 344 10:09 18:01 — ⚔ FC into Archers
14 324 10:45 — — ⚔ FC into Skirms
12 275 8:05 21:46 — ⚔ M@A into Archers
12 287 6:34 17:54 — ⛏ Fast Castle
10 238 6:19 19:52 — ⛏ Fast Castle
10 241 9:46 21:14 — ⛏ Fast Castle
9 219 9:02 21:03 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,575 5,672 250 300 12,797 13,905
5,665 4,805 1,140 205 11,815 13,970
5,465 4,380 1,330 325 11,500 13,528
4,490 3,485 1,325 600 9,900 10,679
4,785 3,100 1,185 650 9,720 11,150
5,025 2,685 750 360 8,820 12,710
4,075 4,010 250 0 8,335 10,381
5,370 2,465 350 125 8,310 9,422
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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