AoeStats
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Fortress

508996530Analyzed
2v2 RM · 8d ago on Sep 25, 2026· 33m 8s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Varangians · Mexico
969
+18
🇲🇽 Ethiopians · Mexico
965
+18
🇧🇷 Byzantines · Brazil
1026
-19
🇧🇷 Wu · Brazil
982
-17
Player eAPM Actions Feudal Castle Imperial Opening
22 745 10:44 15:20 24:38 ⛏ Fast Castle
18 600 9:03 12:51 22:22 ⛏ Fast Castle
18 601 7:12 11:16 — ⛏ Fast Castle
16 536 7:49 15:01 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,040 10,655 2,185 2,765 31,645 37,452
12,680 8,575 4,335 200 25,790 30,917
9,095 7,235 2,105 1,400 19,835 21,078
7,000 7,155 1,940 1,225 17,320 22,122
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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