AoeStats
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African Clearing

510692534Analyzed
4v4 RM · 22h ago on Oct 2, 2026· 56m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Huns · Mexico
1380
+11
🇲🇽 Chinese · Mexico
1363
+12
🇲🇽 Saxons · Mexico
1186
+19
🇲🇽 Italians · Mexico
1049
+25
🇮🇳 Huns · India
1309
-18
🇺🇸 Bulgarians · United States
1290
-18
🇲🇽 Dravidians · Mexico
1260
-17
🇺🇸 Vietnamese · United States
1195
-14
Player eAPM Actions Feudal Castle Imperial Opening
80 4,522 12:07 23:25 43:04 ⚔ Scout Rush
42 2,378 13:04 17:11 33:53 ⛏ Fast Castle
30 1,686 15:05 20:22 44:23 ⛏ Fast Castle
27 1,522 13:45 18:06 36:58 ⛏ Fast Castle
22 1,275 14:13 17:50 39:14 ⛏ Fast Castle
22 1,243 12:55 23:43 50:18 ⛏ Fast Castle
20 1,121 14:56 20:47 39:43 ⚔ FC into Archers
17 966 13:49 23:08 41:39

Resources

Player Food Wood Gold Stone Spent Collected
57,170 19,395 20,665 960 98,190 101,944
35,815 20,344 24,715 2,310 83,184 103,256
35,060 22,045 16,250 1,150 74,505 90,908
16,750 23,690 13,075 3,000 56,515 62,379
19,280 17,975 9,080 2,905 49,240 64,675
21,750 18,308 4,405 3,450 47,913 49,079
12,835 15,510 8,605 3,560 40,510 50,866
12,260 15,613 4,790 2,465 35,128 38,025
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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